![]() To reach the Hall of Valor, simply descend the stairs and follow the partly paved path that winds through the valley to the gatekeeper, Tsun. The most notable feature of Sovngarde is the Hall of Valor, also known as Shor's Hall, a massive stone mead hall where dead Nord heroes are rewarded by Shor with an eternity of revelry.ĭuring the quest Sovngarde, the Skuldafn portal brings you to the head of the valley at the top of a series of stairs. Atop the central hill are the remains of a word wall, now covered in large rocks. Large identical statues line the stairs and the edges of the valley. The land itself is rich and vibrant, with flora and fungi including red, blue, and purple mountain flowers, tundra cotton plants, and the occasional patch of mora tapinella on tree stumps. You will find much of the land is shrouded in fog, with Alduin flying the skies, swooping down and devouring the very souls of his hapless victims. ![]() Your only means of accessing Sovngarde is the portal created by the dragon priest Nahkriin atop Skuldafn during the quest The World-Eater's Eyrie. Dragonslayer: Put an end to the World-Eater.ĭespite it being a place for the dead, the living may visit Sovngarde, provided they have a way to get there.Sovngarde: Seek out Alduin within Sovngarde.§ Depends on the completion of the quest Tending the Flames. ‡ Depends on if he is killed during the game. † Depends on how far you have advanced through the Skyrim civil war, and the side that you have chosen. Larger drop tables and more magical affixes/suffixes would hardly be a taxing addition to the game.* Depends on how far you have advanced through the Companions questline. Skyrim wouldn't lose anything by having more enjoyable loot. The great part about random loot is it doesn't affect the gameplay, it just makes the journeys and quests have more random positive reinforcement. But as it stands now, the poor itemization is a large reason for why I'm not playing the game anymore.Įdit: A few people seem to think it's not just not the kind of game. So what's my point? I guess I'm just wondering if other people feel the same way as I do- general surprise at the lack of attention/love given to this critical part of an RPG. No good random loot = much less replayability This means every time you play this questline, you're going to wear the same items- unless you purposefully gimp yourself. In fact, most of the gear has affixes that literally NEVER drop (backstab dmg, walk quiet, etc), so it's impossible to upgrade through random drops. During this entire quest line, I found no loot that ever exceeded the base sets I was given. 15 hours of playtime? If you do just it, fast travel, and don't poke around too much. At some point, you're sent to the west to grab an ancient warrior's gear. Then at the end, you get cicero's armor- which replaces your entire armor set from before. You get one interesting dagger somewhere in the middle, which is nice. Instead of spreading out item rewards, you get an ENTIRE set of armor as soon as you join. ![]() ![]() I mean, consider the DB questline with regards to items. Quest rewards are generally alright (though usually given in clumps), but random loot is garbage. All this combined means that looting creatures is a boring chore (just picking up whatever is above your value/weight ratio), instead of the fun slot machine it is in other games. Other things like magicka/stamina drains are completely unnoticeable and therefore not fun or desirable. 3 kinds of damage, soul trap, absorb health. Really, 6 pieces of armor and 2 weapons? This is just sad! Why are bracers in the same slot as gloves? Why no leggings? Shoulderpads? More than one ring? Belt? The weapon affix pool is also just depressing. This lack of drops is also influenced by the few armor/weapon slots. But what fun is it revisiting the same vendor over and over hoping for an item you can use? Or crafting 300 iron daggers so you can get a new sword? The lack of interesting drops takes away a lot of fun in clearing areas. Vendor loot is much more diverse and crafted loot is obviously 100x more dependable. This is because each commonly found creature has a pathetically limited drop table (draugr = the same weapons over and over, iron shield, bone meal, gold, occasional gem/pot, mages = the same robes and hoods over and over, occasional staff/pot/gem)(and of course, gem just means gold). When was the last time a creature dropped something you used? Even early on in the game, loot upgrades are extremely rare. But the loot is just plain awful it takes a lot of fun out of the game for me. Especially unique cave structure every time, very refreshing. I love exploring and finding the huts and shrines and caves and such.
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